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The modeling and simulation of contact between bodies is an important topic in multibody dynamics. RecurDyn has powerful capabilities to define and simulate 3D contacts. The example in this tutorial is to model a bowling ball return system and the container that collects the balls.
In this tutorial, you learn how to work with 3D contacts with enough detail to be able to model sophisticated contacts on your own. For simple demonstrations, it may seem appealing to simply define complete body-to-body contact. Real models, however, are often too complex to simulate efficiently when every possible contact is considered. RecurDyn offers the powerful capability to select faces to create logical contact surfaces. When you define the contacts, you can then use the logical contact surfaces. The result is detailed contact modeling that is also efficient.
This tutorial provides an introduction to 3D contact modeling using imported geometry.