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Generally, you play animation using the default settings. Then, you use the zoom or rotation functions to adjust the screen, if necessary, while watching the animation. However, once you are familiar with how to use the Animation Control menu of RecurDyn to adjust the camera, you can produce a variety of effects while playing the animation.
1.Standard Camera: Plays the animation normally using the current screen settings.
2.Following Camera: Follows the specified marker. This setting mimics the type of camera you may see following an actor in a movie. If you set the target of the camera to the center of a robot's head, the marker appears at the center of the screen while the animation plays even if the robot moves. This function is useful for focusing on moving objects in the animation.
3.Riding Camera: Specifies a fixed location for the camera. The camera remains on the specified marker while the animation plays. This is similar to a dashboard camera that records everything in the path of a vehicle. This function allows you to observe the animation from a specific location. You can specify the direction in which the camera points by selecting the x, y, or z axis of the marker.
4.Multi Camera: Applies different camera effects to different frame sections. You can use the camera marker to specify the location of the camera, and then set the target position to specify the direction in which the camera points.
5.Zoom Effect: Zooms in or out of the selected camera. If you enter a value larger than 1, the screen zooms in as the animation plays. If you enter a value smaller than 1, the screen zooms out.
The only way to become familiar with the camera is to use it frequently. Using the camera is intuitive. The following example shows how you can use the camera options. (The included model has the camera set to Following Camera and Riding Camera.)
- Select the Following Camera option, and then set the MarkerForFollowingCamera of the UpperBody as the target.
- Select the Riding Camera option, and then set the MarkerForRidingCamera of RidingBody as the reference marker and the +x direction of the marker as the direction in which the camera points.