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When modeling in RecurDyn, the Database Window shown on the right displays a 'database' that contains all the information of the RecurDyn model. All information such as RecurDyn's various entities, toolkits, and coupled analysis is immediately displayed in the database.
Understanding and utilizing the Database is the basis for obtaining accurate and productive analysis results in any complex model.
In this article, we will explore the useful features of the Database.
1. Basic Usage
In the Database, all entities in RecurDyn are displayed as a tree menu. The double-click or right-click menu allows you to perform basic functions such as opening a Properties window, entering the Edit Mode, renaming, Inactive, the Render Mode change, etc.
2. Intuitive Identification of Entities in Modeling
Each entity displayed in the Database has its own icon applied to it. The key information of the entity is displayed in the icon and name. This allows you to quickly find the desired entity in the Database, even in complex models.
In the case of joints, when motion or friction is applied, you can check the corresponding information on the joint icon in the Database.
In addition, each point and value information of Parametric Value, Parametric Point, Parametric Value Connector, and Parametric Point Connector can be confirmed directly in the database.The number of numbers displayed can be adjusted through the 'Display Digit Number' option in the [Home tab > Settings group > Database] menu. (Maximum 15).
In the case of a Parametric Value Connector, a Parametric Value connected by a Parametric Point Connector, and a Parametric Point, it can be identified by the icon displayed in the database.
3. Search, Filter, and Settings
You can quickly find the desired entity in the Database window through the Search and Filter functions. You can select the entity by entering the desired entity name in the search bar located at the top of the Database window. As it supports auto-completion when entering a search term, a list of objects whose names match the search term is displayed.
The filter function allows you to display only the entities of the selected types, and it is also possible to sort them by name and creation time. The sorting function can be set through [Home tab > Settings group > Database]. By displaying only the objects you want to see in the Database, improved visibility in complex models and quickly finding the desired entities can be achieved.
Additionally, it supports an option to hide the entities belonging to assemblies such as Group, Track, and Chain in the Database. This option can be set in Database Filter and Database Settings.
4. Quick Data Control
The Database window allows for quick access to frequently used functions. The motion settings dialog box of a joint can be directly opened by double-clicking the motion icon located under the joint. You can directly open the Expression editing window by double-clicking each Expression function. For entities that can create a scope, you can create a scope by selecting the Create Scope option using the right-click menu.
In the case of SubEntity with an individual dialog box, it allows for more straightforward modification.
- Supported SubEntity: Requests, String, Expression, Spline, Variable, Differential, Design Variable, Performance Index
- View List: You can directly open the list of the corresponding SubEntity by selecting the View List option in the right-click menu for SubEntity in the Database.
- Properties: You can open the edit dialog box of the corresponding SubEntity by selecting the Properties option in the right-click menu for SubEntity in the Database.
- Double Click: When double-clicking on the SubEntity in the Database, the editing dialog box for the corresponding SubEntity opens.
These shortcut keys below allow for faster Database control.
- C: Sort By Creation Time
- N: Sort By Name
- T: Sort By Type
- X: Expand
-
O: Collapse
5. etc.
In addition, through the right-click menu, you can collectively change the rendering mode of the bodies belonging to the groups in the General Group and MTT2D/3D Sheet Group.
When performing modeling while moving from and to Assembly Mode, Body Edit Mode, etc., it remembers the scroll position in the Database window for each mode and maintains the scroll position when returning to the original mode. You don't need to scroll through the database window every time you switch between modes in a complex model with a large number of entities and SubEntities.